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OPENGL 4.3 FREE DOWNLOAD DRIVERS
a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications. The creator of GeForce cards has released a new set of OpenGL 4.3 graphics drivers in beta version for developers.increased memory security that guarantees that an application cannot read or write outside its own buffers into another applications data.indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts The aforementioned standardization around ETC applies to both OpenGL ES and OpenGL, which means that starting with OpenGL 4.3, desktop OpenGL will have a standard texture compression format. OpenGL 4.3 graphics + compute shaders NVIDIA still has existing inter-op with CUDA / OpenCL Shaders can be saved to and loaded from binary blobs Ability to query a binary shader, and save it for reuse later Flow of content between desktop and mobile.texture views for interpreting textures in many different ways without duplicating the texture data itself.debug capability to receive debugging messages during application development.high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform.texture parameter queries to discover actual supported texture parameter limits on the current platform.
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shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages.compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline.New functionality in the OpenGL 4.3 specification includes: